Showing posts with label Multiplayer. Show all posts
Showing posts with label Multiplayer. Show all posts

Wednesday, 12 November 2014

Advanced Warfare Impressions


Hi guys,

I have now had Advanced Warfare(or AW as I will be referring to it as) for a few days now, and have put a good number of hours into the game, so I thought it was time for me to bring my initial reaction of the game to you, though I will only be talking about the multiplayer side of the game today, you will learn about what I think of the rest of the game in my full review later this month! Also I have played AW on the PS4 so that is what I will be referring to. Let's start with the most obvious change in the CoD series history, the exo suite, for from reading about it or watching some footage of the multiplyer you will not fully understand what a difference that the exo makes. I know going into playing for the first time I was quite anxouis that the movement would be hard to control, and I wouldn't be using it much, however within a few matches I came to the realisation that this game really is the comeback year for CoD. The movement, I find, is pretty easy to pick up, as long as you remember that you can only exo boost every 3 seconds, and you have 2 boosts, so you can boost twice, but then wait 3 seconds for one to regenerate, and another 3 seconds for the other boost to regenerate. Any time you are in the air(quite  alot) you can press sprint in any direction and you will boost in that direction. While you are on the ground you can boost any where in the 180 degrees behind you, so left, right and behind.
       With all of the new movement, how are the maps? Well, they are just as amazing as the movement, you never feel like you are to far from the action, this feeling is amplified by the fact that you can traverse the map very quickly. There is alot of verticality to all of the maps, but I haven't come across many if any people camping in hard to reach spots. The rate of progression is very nice, and though I have played in 2XP I am already at level 30! There are the new supply drops, which though very fun when you earn one, they are too random to be anything more that a side fancy. Which is a real shame because the system of random loot, is a very appealing one, especially as you can do just as well, with the standard weapons, they just maybe aren't quite right for you, but there is probably a variation out there to suit you!
     Moving on to the weapons, they are all highly satisfying to use, from the 12 hours or so I played of Ghosts, all the weapons had no personality to them. Where as in AW there are so many weapons which feel like they do something different from the rest, you have the BAL-27(OP? Yes!) which shoots the first 5 or so bullets at a slower rate of fire. You have the AK-12 which is a nice all round weapon, but doesn't exceed at any one thing. You have the HBRA3, which has a rather slow rate of fire, but you feel like each bullet is packing a noticeable punch, but don't try to take it into a close range engagement. Moving on the the SMGs, I have only really used the KF5 and the ASM1 a little, the KF5 really does feel like a pole apart from the ARs, and though all SMGs need a buff they are still usable in the right scenario now. With the increased rate of fire and approximately 10% increase movement speed while holding an SMG, you feel totally different from when you are using an AR. And the ASM1 is a modern take on the Tommy Gun, which is an absolute blast to use.
      You then have the most diverse create-a-class system to date, the Pick 13 system, it is the same as BOII's pick 10 system, but this time score streaks count as one point, so for me(someone who doesn't go on many kill streaks) I am running with a UAV and Carepackage, and going into the fray with one more perk. Speaking of score streaks, you can now tweak your streak to how you want it to be, there are about 6-7 modules you can attach to a score streak, each of which adds to the score you must earn before you earn said streak, so for me I am running UAV with player direction and support(progress towards the streak carries on after death) and a Care Package with Better Odds and Support. This means that I am guaranteed to earn at least 2 score streaks per match. The depth with which you can customise your streaks to be how you want them to be is really amazing, and don't worry, you can only add support to a hand full of streaks, and non of the high streaks!
      Now we have talked about all the awesome things in the game, let's talk about the very low number of things that I don't like with AW. It really boils down to two things, firstly there are some pretty bad spawns, I have spawned in the line of sight of enemy players, I have spawned on the exact spot on which I just died, though this hasn't annoyed me as much as I thought it would. The game is just so fun to play that these occasional free deaths don't really bug me. The other annoying thing I have found(though you should note again that all my thoughts are before any patches have been released) is occasional severe frame rate drops and extreme lag, these session last for between 10-20 seconds, in which time I reckon I was getting about 5 frames per second! Such instances occur too often for me to dismiss them as nothing, but it is possible that the issue was fixed in the patch on 11/11/14. One last note, the reason I haven't spoken about the new game modes in AW, I due to the fact that I have only been playing Hardpoint, so you will know my thoughts on Uplink and Momentum in my full review!
That just about wraps us my impressions of Advanced Warfare, it is very very good, I would highly recommend anyone picking it up, whether you are a CoD veteran or new to the series, this is the time to get into it!
Thanks for reading,
Ed
P.S I'm back!
    

Wednesday, 6 November 2013

My thoughts of the week

Hi guys,
Firsly I recently surpassed 5,000 views on my blog, and I would like to thank each and every one of you who has come onto my blog and read even the smallest of articles. I hope to continue producing articles that interest you are provoke thoughts of your own! Anyway enough of the soppy rubbish the show must go on!
    To mark the special occasion of passing 5K views, I thought is was high time to start a new series of articles! So I welcome you to my thoughts of the week, in these posts, I will be talking about many different ideas or thoughts I have had about gaming that don't really deserve their own post! Let's get on with it:
 Current and Next gen multiplayers: Due to that fact that this year particularly a lot of people will be upgrading to a next gen console, and many people will be staying with their current consoles. That will mean that multiplayer lobbys will be considerably lower in population than last year. Last year there were 3 platforms that most game could be on: the PS3, the PC and the Xbox 360, however this year there are 5 platforms to play a game on: PS3, PC, PS4, Xbox 360, Xbox One. Does it concern you that current gen multiplayers may be considerably under populated in comparison to last year?
 User Created content in more games: I know it is a stupid thought, but just imagine if every game you bought has the ability to create your own content!  Now the main problem from the developers point of view, is money, the commodity that is rumoured to keep the world going! As it stands dev's make a lot of money from DLC and micro-transactions(which are technically DLC but anyway!) so if they were to introduce UCG into every game, they would have to sell the game for considerably more money in the first place. You would be looking at around £100 just for the game! I can dream though.
Developer's working on the same project: A project that would see at least 2 major developing company's join arms and create one super awesome game, this is more realistic that my above thought, but still unlikely. Just because a game has been made by two company's doesn't mean the game will sell more copies than if it had been made my just one company. So each company would more than likely make a loss due to the same size team being used, but only half the profits coming it. Just think of it though a game that saw both Activision and DICE teaming up to create one mega shooting game!
     Once you have finished drooling over my last thought I have the unfortunate news of telling you that this post in now over! I do hope you have enjoyed if you have, you can click here to tweet about it!
You can also Like my new Facebook page here! Or follow me on Twitter here!
Thanks for reading
Ed

Saturday, 16 March 2013

Where could it go next? Battlefield

Hi guys
Welcome welcome welcome, to a new series that I will be starting from now on in which I will examine major series and see where they could develop and what could be changed. As you will have read from the title this post I will be examining the Battlefield series, so lets get straight into it.
      I will admit now the only Battlefield game I have played is Battlefield 3, but I was highly impressed by that game, it is my favourite FPS and my favourite multiplayer game. Anyway in BF3 you have 4 classes in the form of Assault, Support, Engineer and Recon, these four classes has been down sized from BF:BC2 which had 8 classes, I think it should stay with the four classes, but the guns you unlock should be for versatile as to which class you can use them in. As you will know if you have played any of BF3 the leveling system is a very very slow one, in BF4 I would like to see a considerably sped up leveling system, there is a fine line between feeling a great reward at leveling up and feeling you barley never level up. I would put BF3 on the latter side of the line, also there are certain levels when you are highly uninterested in what you have just unlocked.
     I think the massive maps are a part of the Battlefield legacy, and that it should stick to it. I would also like to see many more game modes in the game, in BF3 there are only 3 modes you will want to play(pre-DLC) and all of them are highly generic. A feature many people have said they would like to see in BF4(myself included) is a Battlerecorder of sorts, something with which you will be able to watch your match back and make awesome montages. My last wish for BF4 is more guns, you do feel slightly bored after a while with the same guns over and over again, but that is a small complaint.
Just a quick side-note at the end of this post, BF4 is more that lightly to be announced at the GDC in late March so keep your eyes peeled for that and all the info we will be getting, BF4 may also be announced as to be coming to next-gen consoles as well as current-gen.
Alright my fellow gamers that is it for this post I hope you liked it, the coming months will be very busy for me, so don't expect the same number of posts you have been seeing from me lately.
Thanks for reading
Ed