Saturday 26 April 2014

Trials Fusion: Review

A hearty hello to each and every one of you out there in the ether reading this post,
 Today I will be portraying my view of Trials Fusion for your enjoyment! Without another beat of the proverbial bush let's get straight into it.
 This was the first Trials game I have played, going into the first level I was cautiously excited, that caution was put to the wind as soon as I caught my first huge jump(a mear 10 seconds into the track!). As the hours of game time flew past me I never stopped to think, what will happen when the game ends? Well luckily for me it never will, if you didn't already know Trials Fusion boasts the deepest user creation tools I have seen in any game I have played. The developers have even given us the lofty expectation that all of the game could be made in the level creator. As soon as you take your first steps into the level creation you will see that it wasn't an understatement, the tools you have at your finger tips would make even the hardiest of gamers weep at the thought of the possibility's. That being said, the creator does have some down sides, firstly it isn't all that user friendly, or it gives of that impression until you start getting to grips with it, then it is considerably more manageable! The other down side to the creation tools, is the way in which they can be overloaded. This won't be a large problem for most people, but yesterday I started a new track and somewhat spammed the lighting effects. In my head it would have been somewhere between the scope of Game of Thrones and the lighting effects of a neon planet! Now you have that magnificent image in your head, lets take a look at the final product:

For the sake of clarification all of those green and orange flames should be constantly on, but due to how many of them there are the game can't keep them all going, thus they all flicker inconsistently! 
     However if your interest will largely stay within the bracket of  the "campaign" then you are in for a treat, each track has 3 medals and 3 challenges to complete. If you think that sounds easy then you are sadly mistaken, the challenges range from hard to harder. Also a nice handful of the challenges are very cryptic, such as Win a game of tennis. You might think, how do you play a game of tennis in a motorbiking game? Spoilers, that why! All of the medals and challenges give you XP, which will contribute to your level, which in turn will slowly unlock new outfits for your biker. Over all the amount of content in this game is staggering. At the time of writing this review there are just over 4,000 track made by you the gaming community. I am pretty sure however that the tracks you upload are locked to that console, so you can't play a track which has been uploaded from the Xbox One on the PS4! Seeing as the game has only been out less than 2 weeks the quality of some of the tracks is quite astonishing and I can't wait to see the direction the community will take!
      Alas the game is not perfect and it does have a couple of flaws, the largest in my opinion is the voice overs, they themselves are actually really good, but the line of dialogue they are saying will be cut if you have to restart back to the last checkpoint. You will then never hear that line of dialogue again unless you play the track again. So that means that what story there is in the game was largely lost on me because so much of what they were saying was cut. I would have liked to see either the ability to replay the voice overs from the pause menu or the voices continue no matter how many times you restart. If you were wondering, none of what the voice overs say specifically ties into that part of the track. My other gripe with the game is the check points, now they themselves have been placed just frequently enough to stop you pulling your hair out, but far enough away to feel like you have achieved something when you get to one. No it isn't that, my problem is momentum, an irritating number of the jumps are much, much harder to achieve when you retry and then have no momentum behind you. I don't know whether to some people this adds to the challenge of the tracks, but for me I find it quite irritating!
     There you go, they are all of my opinions of Trials Fusion, all in all it is a brilliant game which I wouldn't hesitate to recommend you buy. Now time for the score!
Tracks: All superbly crafted, make replayability an extreme pleasure!                                            10/10
Graphics: Looks really good, but you are mainly focusing of the bike so everything else doesn't matter! 10/10
Challenge: Just the right amount of challenge to keep you coming back!                                             10/10
Gripes: Cut out voice overs and momentum problems!                                                                    5/10
Enjoyability: An extremely enjoyable game that will keep me coming back for a very long time!         10/10
Which brings me to the grand total of :
                                                                  9.0/10
I hope you enjoyed my review of Trials Fusion, and I hope it made you want to play this biking masterpiece.
Signing out, but not for long.
Ed

Saturday 5 April 2014

Battlefield 4 Diary: Aqua Domination

Hi guys Rick here reporting to you from inside the battlefield,
 07:00: The time that we all wake up every day, I nearly always train in the morning and then go out and shed blood for which every country I am serving now, and this day was no different. We usually do 10 laps of the Aircraft Carrier we live on and also serves as a mobile deployment station for where ever we are needed.
 
09:00: At  this time a couple of us have usually been deployed but most of us are sat around twiddling our thumbs until the afternoon. 
 
 13:06: My lunch was cut short when I was told that I was being deployed, my orders from up high were to scout a plane crash in an attack boat. Thinking back that was one of the best tuna sandwiches I had eaten in quite a while!
 
 13:12: That was one of the quickest times that I had got from the mess to the lower deck in a long time, but this was a special day, I am usually deployed on foot, so to be entrusted with a huge boat with even bigger guns was quite a spectacle.

 13:17: By this time I had reached the crashed plane, but I could feel that something wasn't right, it was too quiet, there was no body any where near the crashed plane, the whole place was totally deserted. Just as I was about to radio back to the Carrier to report, I saw them. I saw the enemy, and they were plentiful, I managed to take down one of their attack boats and a couple of infantry before I my self was killed. 

 13:19: Expecting to go into the nether, I was very surprised when I suddenly woke up in an identical attack boat! This time before I left the Carrier I made a few upgrades to the boat, this time I would be going out with a new kind of ammo which I was assured by my quarter master would deal with enemy boats with greater ease. He was right.

 13: 25: This day was turning out to be a very, very good one I had already dispatched 2 enemy boats and I was bearing down on my third. Every thing was going brilliantly, but it would seem with hindsight that the enemy saw what I was doing and dispatched a jet to take care of me. As you may be able to imagine, it didn't take long before I was waiting to wake up again.

 13: 33: I felt like I was within spitting distance of something very important, I just couldn't put my finger of what! This time when I woke up there was someone else driving the big boat and I was precariously stood on the back of it with a rather large chain gun. 

 13:37: This was going brilliantly, it turned out that the guns on the side of the boat were highly affective against most things that floated. Alas my reign of aqua dominance could only last so long. This time it was someone from the shore line who was pointing a rather large gun at me which he rested on his shoulder.

 13:54: After several more escapades in the attack boat I got a radio buzz from my quarter master, who told me that I was now a good enough boat driver to be entrusted with a very new gadget which had been nicknamed "TV Missiles", as soon as I used one for the first time I could see why, using a screen in my boat no bigger than a laptop, I could wirelessly control very explosive missiles, and send them all the way across the map!

 14:35: After a little while longer experimenting with this new gadget I was told that I had played my part for the day and that I was being brought back to the Carrier. I was quite disappointed because I was having more fun in the boats that I undoubtedly would doing laps of the Carrier. Alas I would be able to take to the seas once more tommorow!

Thanks for reading,
Ed
Just as a quick note on the end, Rick is a totally fictional character and the diary is written from his perspective of one of the players in Battlefield 4.