Wednesday, 12 November 2014
Advanced Warfare Impressions
I have now had Advanced Warfare(or AW as I will be referring to it as) for a few days now, and have put a good number of hours into the game, so I thought it was time for me to bring my initial reaction of the game to you, though I will only be talking about the multiplayer side of the game today, you will learn about what I think of the rest of the game in my full review later this month! Also I have played AW on the PS4 so that is what I will be referring to. Let's start with the most obvious change in the CoD series history, the exo suite, for from reading about it or watching some footage of the multiplyer you will not fully understand what a difference that the exo makes. I know going into playing for the first time I was quite anxouis that the movement would be hard to control, and I wouldn't be using it much, however within a few matches I came to the realisation that this game really is the comeback year for CoD. The movement, I find, is pretty easy to pick up, as long as you remember that you can only exo boost every 3 seconds, and you have 2 boosts, so you can boost twice, but then wait 3 seconds for one to regenerate, and another 3 seconds for the other boost to regenerate. Any time you are in the air(quite alot) you can press sprint in any direction and you will boost in that direction. While you are on the ground you can boost any where in the 180 degrees behind you, so left, right and behind.
With all of the new movement, how are the maps? Well, they are just as amazing as the movement, you never feel like you are to far from the action, this feeling is amplified by the fact that you can traverse the map very quickly. There is alot of verticality to all of the maps, but I haven't come across many if any people camping in hard to reach spots. The rate of progression is very nice, and though I have played in 2XP I am already at level 30! There are the new supply drops, which though very fun when you earn one, they are too random to be anything more that a side fancy. Which is a real shame because the system of random loot, is a very appealing one, especially as you can do just as well, with the standard weapons, they just maybe aren't quite right for you, but there is probably a variation out there to suit you!
Moving on to the weapons, they are all highly satisfying to use, from the 12 hours or so I played of Ghosts, all the weapons had no personality to them. Where as in AW there are so many weapons which feel like they do something different from the rest, you have the BAL-27(OP? Yes!) which shoots the first 5 or so bullets at a slower rate of fire. You have the AK-12 which is a nice all round weapon, but doesn't exceed at any one thing. You have the HBRA3, which has a rather slow rate of fire, but you feel like each bullet is packing a noticeable punch, but don't try to take it into a close range engagement. Moving on the the SMGs, I have only really used the KF5 and the ASM1 a little, the KF5 really does feel like a pole apart from the ARs, and though all SMGs need a buff they are still usable in the right scenario now. With the increased rate of fire and approximately 10% increase movement speed while holding an SMG, you feel totally different from when you are using an AR. And the ASM1 is a modern take on the Tommy Gun, which is an absolute blast to use.
You then have the most diverse create-a-class system to date, the Pick 13 system, it is the same as BOII's pick 10 system, but this time score streaks count as one point, so for me(someone who doesn't go on many kill streaks) I am running with a UAV and Carepackage, and going into the fray with one more perk. Speaking of score streaks, you can now tweak your streak to how you want it to be, there are about 6-7 modules you can attach to a score streak, each of which adds to the score you must earn before you earn said streak, so for me I am running UAV with player direction and support(progress towards the streak carries on after death) and a Care Package with Better Odds and Support. This means that I am guaranteed to earn at least 2 score streaks per match. The depth with which you can customise your streaks to be how you want them to be is really amazing, and don't worry, you can only add support to a hand full of streaks, and non of the high streaks!
Now we have talked about all the awesome things in the game, let's talk about the very low number of things that I don't like with AW. It really boils down to two things, firstly there are some pretty bad spawns, I have spawned in the line of sight of enemy players, I have spawned on the exact spot on which I just died, though this hasn't annoyed me as much as I thought it would. The game is just so fun to play that these occasional free deaths don't really bug me. The other annoying thing I have found(though you should note again that all my thoughts are before any patches have been released) is occasional severe frame rate drops and extreme lag, these session last for between 10-20 seconds, in which time I reckon I was getting about 5 frames per second! Such instances occur too often for me to dismiss them as nothing, but it is possible that the issue was fixed in the patch on 11/11/14. One last note, the reason I haven't spoken about the new game modes in AW, I due to the fact that I have only been playing Hardpoint, so you will know my thoughts on Uplink and Momentum in my full review!
That just about wraps us my impressions of Advanced Warfare, it is very very good, I would highly recommend anyone picking it up, whether you are a CoD veteran or new to the series, this is the time to get into it!
Thanks for reading,
P.S I'm back!