Sunday, 8 February 2015

Advanced Warfare: Bal-27 Inferno Review

Hi guys,
One of the amazing new features in AW are the weapon variants, there are two elite variants for each weapon, and they usually are better in some way than the base version of the weapon. As you may know the Bal-27 is the best assault rifle in the game, so obviously the elite variants of the Bal are very good. I have been lucky enough to get both Elite variants for the Bal from supply drops, and today I will be doing a review/class guide for you all! If you would like a review for the Obsidian Steed(the other elite variant, then just tweet me!).
The Bal-27 base weapon is available from level one, so don't worry about not having the base variant unlocked when you earn this. The tweaks that make this weapon so good are, 10% increase to rate of fire(quite common in variants, but nearly always with a damage reduction!), 20% tighter hip fire spread(a smaller area that your bullets can go when not aiming down sights), and the only penalty with this weapon is a whopping 30% reduction in ADS(Aim Down Sights) time, but I don't really notice the difference much, but if you want to reverse the affects of this then you can use the Quick Draw grip(earned after 10 Headshots). This may not strike you as overly amazing, but just that little 10% increase in RoF(Rate of Fire) produces a massive change in the time-to-kill. Meaning that if you take this weapon into a gun fight with a normal Bal-27 you are going to be winning more of those fights, just because of the weapon you are using. 
      You should think of this weapon as a SMG(Sub Machine Gun-eg ASM1) variant of the Bal-27, while still holding onto the damage stats of an Assault Rifle(AR). You probably already knew this but never delete this weapon if you get it from a Supply Drop!
Now looking at the attachments for this weapon that I use, the Stock I like to use on all ARs, though sometimes I replace it with something like Quick Draw Grip, especially with this weapon. Then we have the Foregrip, I find this invaluable for the Inferno, especially with that increased fire rate, it may be the way I think of the weapon but it may have slightly increased recoil, which this counters beautifully. Lastly there is the Suppressor, or silencer, this is the first stage a many that I employ to not let the enemies know where I am as much of the time as possible. For a player like me, who doesn't play TDM much the Parabolic Microphone isn't used by players too often, so by and large I can always stay of the enemies mini-map! I nearly always run three attachments on my weapons, so that third attachment costs me two slots(one for the attachment, and one for the Wild Card).

Moving onto my Perk selection, in the Perk 1 slot I always run Low Profile, as it shields you from appearing on the enemies mini-map when they have a UAV active. This is another part of my stealth build, as I mentioned previously staying of the enemies mini-map is one of my highest prioritys when creating my class, and Low Profile helps be immensly.
Peripherals, is a perk I run on literally every class I use, it extends the size of the mini-map so you can see further away from you, it also doesn't show the death icons above enemies you have killed, which is very useful, again to not let the enemies know where you are!
Moving onto Perk 3, this is where I employ the use of my second Wild Card and get a second perk from the third tier. Blast Suppressor is beyond essential in AW, I personally am exo-boosting all over the map, so for non of these movements to show up as pulsing red icons on the enemy mini-map is incredibly useful. Unlike previous CoDs Hardline only takes 100 points off your score streak, rather than a percentage like some games before. I swap Hardline out for Scavenger depending of what I am looking to achieve, whether it be long killstreaks with the same weapon, or my streaks faster!
Next looking at my scorestreaks, these are the thing that change the most in my classes. As you can see above when ever I run with the Care Package, I always put Support, Better Odds and Double Tap on, to almost guarantee that I get a good result, I always earn one per match sometimes two, despite the high cost! I have also run with the Bombing Run, with no modules attached, this is partly because there is nothing good to attach in my opinion, and partly because it bumps up the price of it! Other than these two I run various other scorestreaks, so look out for another post in the future where I give my suggestions about what modules to run of what scorestreaks!
Lastly there is my Exo Ability, which is always Overclock, no matter the class. I use this to suit my play style, which is quite objective based, so I can race to the OBJ as quickly as possible, both from spawn and from around the map! Occasionally I run the tier 1 perk, Overcharge to give me more time overclocked, but I feel you get enough time with the normal counter!
That wraps up my review/class guide for the Inferno variant of the Bal-27, all in all, this is an absolute monster weapon, and certainly in my top three best Elite Variants in the game! So I am giving the Bal-27 Inferno a rating of 9.5/10!
Thank you very much for reading, have you checked out my first vlog on You Tube:

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