Thursday 11 July 2013

Assassins Creed IV Black Flag Pirate Experience Trailer: Breakdown

Hi guys
You may have seen there has been a new Black Flag trailer released by Ubisoft, before I breakdown what I saw in the trailer you can firstly watch it here!
As you can see it is a really, really good looking game, I can tell you that is was running on a PS4, which just shows that when the consoles are released it is going to look gorgeous! I noted a number of things that you may have missed whilst just watching the trailer! 
-     First thing was a "Stealth Swim"  as seen below, I don't recall ever having this feature being featured in any of the previous games, so it could be a highly useful feature! (The Stealth Swim is bound to the O button in the top right corner)
-In that very same photo, we see that on the screen there are water splashes, this gives an extra level of immersion to the game. However it won't be an irritating feature, as you only get the marks when you dive into the water, not when you just swim in. (As he does later in the trailer)
 -    Later we hear the Game Director Ashraf Ismail telling us that during storms on the high seas, we can sustain damage to our ship, and even lose crew members(though that is okay with another feature later in the post)!
-     As Edward(who has a wide range of tattoos on his body) enters a red zone on the map, the traditional WARNING RESTRICTED AREA warning come up on screen.


-    We later see that Animus Fragments will be returning to the game, I would suggest there will be around 150 fragments, as there are 50 locations with 2 each, and then the 3 main city's. For me the return of the fragments weigh heavy on my heart, I personally found them highly irritating to seek out and find. I would love to see loads of rewards for finding these fragments, like in the Batman games. At one point in the trailer we do see that the iron mortar required 16 blue prints, now this may be that was the 16th blue print they had collected. However it would be very nice to see some kind of reward to these fragments. As one last thought, make some multiplayer skins unlockable, along with some concept art etc.
-    This new feature that has been announced in that every synchronisation point, will now act as a fast travel station, this will greatly speed up the travelling between the individual islands!

-    As you can see above there is the option to bribe someone, we saw this person just after Edward got of the Jackdaw(your ship), so he could be the ports master of sorts. So if you are looking to go un-noticed in a certain location, you could bribe the ports master to not write you ship down as having arrived at that location. However if you do bribe him, you could just then pick pocket him to get you money back!

-    This is the map whilst Edward is in the new fisherman's villagers, as you can see there are a number of interesting icons on this map including the triangular object just down from the musical note, is the symbol for an animus fragment!(as shown in one of the pictures above.
-    Lastly I leave you with the main map from just PART of the world in which Edward and his crew will inhabit. This world looks a truly massive feat, and I can't wait to get my hand on this game on November 1st.
I hope you have found some or all the information helpful.
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Thanks for reading
Ed

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