I am really excited to bring you an interview with the brilliant David Goldfarb, PAYDAY 2 Game Director, Overkill Software, you may have seen his work on Battlefield Bad Company 2 and Battlefield 3. Both as the lead writer and lead designer, you can also check out his soon to be released work, Payday 2, which is being released on August 13th! I hope you enjoy the interview, I will let you read in peace now!
My name is David Goldfarb and I am Game Director at Overkill Software on Payday 2. It's a weird title, but basically it means I'm responsible for the overall direction of the game project, features, quality, etc. What is the game supposed to be? I need to be able to answer that question and build a game around it. Fortunately there are a lot of people smarter than me who are there to help make that happen!
1)What games did you play when you were young that inspired you to go into the gaming industry?
Xcom. Wizardry. Elite. Pool of Radiance. Dungeons and Dragons. Archon. Diablo 1/2. Tempest. To name a very, very few.
Actually I was hired as lead designer, I just wound up also writing the game on top of the lead designer role because of my love for narrative. As far as the route I took, I was an english major.. left school.. got hired at QA at what was Acclaim Entertainment, worked there for a bit, went into web 1.0 interaction design, made little games and things there for a few years.. then made my way back into the industry by making a mod for Dungeon Siege called Elemental which led to my first real job in the games industry at a company called Milestone in Italy.
I always loved adventure stories and love researching weird stuff. I did a lot of digging in conspiracy theory, treatises and web blogs and youtube videos. Fun stuff.
4)If you could see one feature included in next-gen consoles, what would it be? Decent VR like the Rift.
Payday 2 only. After that, vacation. Then we'll see what's next.
The team, the concept. Amazing to see people take a concept and make it better than you thought it could
be, or surprise you with ideas. I love learning stuff from co-workers and enjoy the arguments we have about what will work versus what might work. I love how agile the team is and how committed. I'm inspired watching people play it, too, and playing it myself. I think the most inspiring thing for me is watching people enjoy the game, or figure out how to do something we couldn't have imagined.
I'm pretty happy where I am, to be honest. I don't need to work anywhere else - there are many teams I admire, but I'm at a place in my career where I think I am doing exactly what I want the way I want.
I don't think EA is the worst company in America or even the worst company in games. But I think they have a culture that creates problems and a bad reputation that they have a hard time escaping. They need to do a lot of house-cleaning there to reform their image and their operations.
I don't think either is. I love both, play both, admire both.
Payday 2 is vastly more complicated but it is very focused - co-op only. BC2 had single player and multiplayer, both with very different requirements. We are a much smaller team working on Payday 2, 35 compared to 90 or so for BC2. We ironically work a lot faster in such a small team. I think, though, that PD2 and BC2 have a lot in common - both underdog products, both coming out of left field to blow people away, both games really upping the ante a huge amount for their respective franchise (in my opinion and hope, anyway!)
Thanks to David for doing the interview, and thanks for reading.
Ed
David Goldfarb the genius behind BC2. In my opinion BC2 was better than Bf3 in terms of destruction and gameplay. From the looks of PAYDAY 2, it's going to blow up everybody's heads. Tf2 Demoman: KAAABOOOOOOOOOOM!
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